Towards an Experience Operating System

Defining the Reference Architecture for Full-Spectrum Multisensory Computing.

The End of Isolated Sensing.

We are transitioning from the Information Age to the Experience Age. However, the current hardware landscape is fragmented. Vision, audio, haptics, and digital olfaction exist in silos, creating sensory dissonance.

Sensora-OS is an open research initiative to define the unified orchestration layer—the "kernel"—that allows these disparate technologies to function as a single, coherent instrument.

We are building the semantic protocol for the human sensorium.

The Three Pillars of Sensora-OS

1

The Experience Graph (Gexp)

A formalized data structure that synchronizes sensory inputs across time and space. Instead of separate audio/video tracks, the Experience Graph maps vision, sound, touch, taste, and smell into a single directed acyclic graph of reality states.

2

The Personal Sensory Profile (PSP)

A governance kernel that sits between the application and the user. The PSP enforces physiological safety limits, manages sensory load, and respects user consent—ensuring that immersive experiences remain safe and ethical.

3

The Hardware Abstraction Layer (HAL)

A unified driver stack that allows software to address "experiences" (e.g., Mumbai Monsoon) without needing to know the specific physics of the haptic suit or olfactory emitter being used.

The Sensora Scientific Advisory Council (SSAC)

A robust global standard cannot be built in isolation. We are convening the Sensora Scientific Advisory Council, a non-commercial legislative body comprised of the world's leading researchers in psychophysics, digital olfaction, and stretchable electronics.

Their mandate: to define the open protocols that will underlie multisensory computing for the next decade.